![]() ![]() (prevents you from pressing two opposing directions, which causes you to stop moving)Īlias +mfwd "-back +forward alias checkfwd +forward"Īlias +mback "-forward +back alias checkback +back"Īlias +mleft "-moveright +moveleft alias checkleft +moveleft"Īlias +mright "-moveleft +moveright alias checkright +moveright"Īlias -mfwd "-forward checkback alias checkfwd none"Īlias -mback "-back checkfwd alias checkback none"Īlias -mleft "-moveleft checkright alias checkleft none"Īlias -mright "-moveright checkleft alias checkright none"Īll credit to Povohat for creating this script.Ī few things you want to turn on are: autoreload, damage numbers, and hitsounds.Īutoreload: One less thing to worry about.ĭamage numbers: Great for calling out to teammates how much damage you’ve done, and you can quickly add them up in your head to figure out if your target is near death or not. You can open the config in Notepad and change things as you see fit (I added facial expressions and eyeballs). The configs have instructions in them, and comments on what certain commands do. ![]() If it’s not so great, go for the Max Frames. If you have a good computer, I would download the High Frames config. There are many theories and arguments related to FPS that I won’t get in to, but as far as visuals go, a 60hz monitor can only display 60 FPS.) A popular config is Chris’ Using a custom graphics config generally makes things easier to see, and will increase your FPS (although keep in mind, if you got a 60hz monitor it can only display 60 FPS. If you don’t have the switcher, you’ll have to fiddle around with scripting a little, and that isn’t my strong suit. To do this, I recommend installing Aron’s switcher, then going in and changing the shotgun viewmodel_fov to 0. In the end, it comes down to personal preference, so trying playing without viewmodels for a few days (it might seem awkward at first), and see if you like it.Īnother thing I recommend doing is turning tracers off for your shotgun. I suggest playing without viewmodels, as it gives you a larger view of what’s going on, although there are high level players who play with them all on (eMg’s Mackey uses viewmodels). It can be found here.Īgain, I recommend Aron’s Crosshair Switcher for this. Update: As I recently started using Broesel’s crosshair switcher instead, and prefer it over Aron’s because you edit the. ![]() It can glitch out occasionally, but generally it’s very useful to have. I also play without viewmodels, so I use Aron’s crosshair switcher to give different weapons different crosshairs, so I know which weapon I have out without having to check the ammo. I use a yellow dot for my primary, but I know a lot of people like bright green as well. Ideally, you should go for a bright colored crosshair that is easy to see no matter what map or team you’re on. Personally, I use m0re’s HUD, though I’ve recently been trying out Garm3n’s. I’ve been writing all this in a Word document, so if you would like the Word file instead (for offline reading purposes, or otherwise), let me know and I’ll format it up nicely and upload it.Ĭustoms HUDs generally make everything easier to look at, and remove some of the clutter of the default HUD. I also plan on recording some videos for most (if not all) sections of the guide to demonstrate what I’m talking about. I still plan on adding more sections specifically for 6v6, but I figured I might as well post what I have so far, and keep on editing it. This guide is very much a work in progress, so keep that in mind. However, there are quite a few things in here that apply to all classes, so even if you don’t like playing Soldier, you might still learn something. This guide is mostly focused on Soldiers who either want to make the jump to competitive 6v6, or who just want an upper hand in pubs. I’ve been meaning to do this for a while, and finally stopped being lazy. ![]()
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